Scaffolding design process in the light of art and design education: An artistic practice towards developing a hands-on learning program with the aid of virtual reality for Indian school student

Authors

  • Sumana Som Indian Institute of Technology Hyderabad India
  • Deepak John Mathew Indian Institute of Technology Hyderabad India

Keywords:

Art and design pedagogy, Virtual reality, Design process

Abstract

In recent decades, the pedagogy of art and design education has struggled to develop new methods and tools for better learning. Virtual Reality (VR) is one of the major solutions of technology-driven pedagogy. It provides a super real environment based on simulation for teaching and training. This study presents a concept of a teaching-learning Design using virtual reality technology for class VI to learn art and design. While there are many complexities for developing VR-based pedagogy for art and design, but there are genuine needs for VR-based content to facilitate learning opportunities at school level. To discover the synergy between art and design pedagogy and artist’s own practice, this study examines aspects of how virtual reality helps in terms of designing the teaching strategy and development of the artist’s own practice. In addition, this study describes an artistic process of develop an VR scene design. 

Author Biographies

Sumana Som, Indian Institute of Technology Hyderabad India

Indian Institute of Technology Hyderabad India

Deepak John Mathew, Indian Institute of Technology Hyderabad India

Indian Institute of Technology Hyderabad India

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Published

2021-09-08

How to Cite

Sumana Som, & Deepak John Mathew. (2021). Scaffolding design process in the light of art and design education: An artistic practice towards developing a hands-on learning program with the aid of virtual reality for Indian school student. ICIDR INTERNATIONAL JOURNAL OF INTERDISCIPLINARY RESEARCH, 1(2). Retrieved from http://icidr.com/Journal/index.php/2/article/view/21